Java Engine

A Java Game Engine

Jonas Beernink

JavaEngine is a game engine written in Java.

Status: Private / Alpha


The main drive and goal to this project was to create a game engine where i could explore low level graphics and game physics.

The end goal was to be able to create my own dream game comfortably and to make something I could look back on and be proud of.

Eventually the project will be ported for Project Valhalla and might even be open sourced.


Stack:

Learned


  • How lower level graphics, physics and game engines work
  • Writing and running optimized graphics shaders
  • Writing a runtime scripting engine
  • Creating an extensive API for the scripting engine.

Challenges I faced


  • The complexity of how graphics are built up and making sure the graphics pipeline is efficient.
  • Figuring out how to make a project structure thats easy to work in for others.
  • The complexity of how camera systems work both 2D and 3D.

The engine utilizes a hand written graphics pipeline. To optimize batched rendering, allows custom shaders written by the developer.

And a bunch of standard shaders included in the base project.